The visit from Professor Sim Kyu-ha opened up a dialogue about the history of design and how to integrate computer technology into design. It was profoundly meaningful for me to have a conversation with a professor I deeply respect and admire.
This exchange provided me with a valuable opportunity to gain insights into the intersection of design history and technological application within the field of design, which is especially relevant to my work as a student approaching the culmination of my academic journey.
Following the professor's class, I shared with him the quandary I have been contemplating between the roles of a designer and a developer. Professor Sim advised that coding and development should be viewed as tools to serve the design process. His words helped alleviate some of the persistent doubts I've had during my final year. While I'm still pondering where my greater interest lies—between design and development—and what my clear career path might be, I am reminded that inaction leads to nothing. Therefore, the importance of taking steps, any steps, toward a goal is paramount.
I immediately commenced user testing for my thesis. The user testing had two primary objectives: 1. To determine if users received clear information. 2. To assess whether it enabled users to maintain concentration over a period. To explore these objectives in a realm where tangible metrics are elusive, we employed a Likert scale within our questionnaires. The Likert scale is a psychological response scale commonly used in surveys to gauge attitudes and opinions across various research domains.
A survey was conducted using a total of five questionnaires, involving around ten participants. Also, the survey process involved participants experiencing each page, after which they were asked to provide their responses through a questionnaire.
Based on the collected survey data, negative responses were scored as 0 and positive responses as 5. This allowed me to calculate the average scores attributed to each interactive page. The results of the survey are as follows:
Through the survey process, I discovered that people often find interest and derive ideas from unexpected aspects that I hadn't considered. The survey yielded results that were different from what I had anticipated. I learned that individuals' diverse values and experiences lead to varied perspectives on design. Given the necessity to create designs that resonate with as many people as possible, the feedback obtained from the planned surveys was crucial. It became clear that this feedback would serve as a vital foundation for my development as a designer, providing a rich soil from which new ideas and improvements could sprout.
This experiential lesson has been a pivotal point in my educational journey, reinforcing the idea that the greatest designs often come from a collaborative process that involves users' input. As I progress, I will continue to value and prioritize user feedback, ensuring that my designs not only meet aesthetic standards but also serve practical and informational purposes effectively. The integration of technology and design is not just about aesthetics; it is about functionality, usability, and creating an experience that resonates on a human level. As my graduation project progresses, I am excited to further explore and refine these concepts, guided by the wisdom imparted by my mentors and the valuable data collected from real-world testing.